The Starbound folder should already have a file in it that says 'mods go here'. (Apologies for all the edits for anyone who's noticed, I've been trying to format this to be more legible and less useless information for anyone who needs help. Copy and past that into the mod folder in the Starbound folder. , go in the storage folder and reply with the file named 'starbound.log'.
Starbound workshop mods not working how to#
If you don't know how to access your log, right click the game on steam, click properties, click local files, click browse local files. Proof that it works from my own server console: Lastly, for Lustia, the current place is still a work in progress, it may be subject to change if a better design gets suggested. The songs work perfectly fine though and others can hear them, even if they don't have the song files. I also realized that others will get the "Asset Mismatch" issue if you add songs (for use with in-game instruments) since it requires placing files in a subfolder of ".\\assets\\" which is read by the server, so just bear that in mind. Also, make sure there is not a comma after the last directory added, or the same thing will happen. Make sure that you add a comma after ".\\mods\\" otherwise it will not work and instead you will get an explosion of errors and the server will crash. Here are some notes to help you avoid the same mistakes I did while trying to figure this out: It's a bit awkwardly worded, or at least I found myself having a bit of trouble understanding it, so I'll leave an example of my own below.Īn example of what this would look like with three workshop mods installed: To ignore asset mismatch you not only need to edit the line in the starbound_nfig to read as true, as you described, you also need to allow assets mismatch in the in-game options, it's the bottom-right check-box.īut in order to get your workshop mods to run on your dedicated server, you need to follow a guide, which is here: written by " djriful" of this forum.